- User Experience (UX)
- The totality of a user's interaction with a product or service, including usability, accessibility, information architecture, and emotional response.
- Information Architecture
- The structural design of shared information environments β how content and navigation are organized so users can find what they need efficiently.
- Wireframe
- A low-fidelity schematic of a digital interface showing layout, element placement, and navigation flow without visual design detail.
- Prototype
- An interactive simulation of a product or feature used to test design decisions with real users before development begins.
- Usability Testing
- A research method in which representative users attempt tasks on a product while observers record where confusion or failure occurs.
- Design System
- A shared library of reusable UI components, style guides, and usage guidelines that ensures visual and functional consistency across a product.
- IP Assignment
- A contractual clause that transfers ownership of work product β designs, prototypes, research deliverables β from the employee to the employer.
- Scope of Work
- The defined boundaries of a role's responsibilities, deliverables, and authority, used as the baseline for performance evaluation.
- At-Will Employment
- An employment arrangement in which either party may end the relationship at any time for any lawful reason without advance notice β applicable in most US states.
- Non-Solicitation Clause
- A post-employment restriction preventing a departing employee from recruiting the employer's staff or soliciting its clients for a defined period.
- Reporting Structure
- The formal hierarchy that defines who the employee reports to and who, if anyone, reports to them.