- Business Model
- The mechanism by which a company creates, delivers, and captures value β including what it sells, to whom, through which channels, and at what price.
- Revenue Model
- The specific method a business uses to generate income, such as subscription fees, transaction commissions, licensing, or advertising.
- Value Proposition
- The specific outcome or benefit a business promises to deliver to a customer that differentiates it from available alternatives.
- Subscription Model
- A recurring-payment structure in which customers pay a fixed fee at regular intervals β monthly or annually β for continued access to a product or service.
- Marketplace Model
- A platform that connects buyers and sellers and earns revenue through transaction fees, listing fees, or a percentage of each sale.
- Freemium
- A model in which a basic version is offered free of charge while advanced features, capacity, or support are gated behind a paid tier.
- Franchise Model
- An arrangement in which the franchisor licenses its brand, systems, and processes to franchisees in exchange for an upfront fee and ongoing royalties.
- Unit Economics
- Revenue and cost metrics measured at the level of a single customer or transaction, including customer acquisition cost, lifetime value, and gross margin per unit.
- Razor-and-Blade Model
- A strategy in which a core product is sold at or below cost to lock in recurring revenue from high-margin consumables or accessories.
- Platform Business
- A business model that creates value by facilitating interactions between two or more interdependent user groups, generating network effects as adoption scales.
- Asset-Light Model
- A strategy in which a company outsources capital-intensive operations β manufacturing, logistics, real estate β to focus on higher-margin activities like brand, software, or design.
- Network Effect
- The phenomenon in which a product or service becomes more valuable to each user as the total number of users increases, creating a compounding competitive moat.